Amd radeon hd 7500m 7600m series là gì năm 2024

3D Graphics Performance of AMD Radeon HD 7500M/7600M Series

  • Graphics
  • Compute
  • Info
  • Direct3D API
  • DirectX 11 Feature Level 10.1 Feature Level 11.0
  • OpenGL API
  • AMD Radeon HD 7600M Series
  • GL_ALIASED_LINE_WIDTH_MAX
  • 128
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 128
  • GL_ALIASED_POINT_SIZE_MAX
  • 8192
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 8192
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture3D GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 32
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 16
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 8
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 8
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 108
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 90
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 8
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 32768
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 15
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 256
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 2147483647
  • GL_MAX_ELEMENTS_VERTICES
  • 2147483647
  • GL_MAX_EVAL_ORDER
  • 40
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 15
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 4096
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 8192
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 8
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 0
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 127
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 0
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 16384
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_IMAGE_SAMPLES
  • 0
  • GL_MAX_IMAGE_UNITS
  • 8
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 10
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 9223372036854775807
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 8
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_SUBROUTINES
  • 4096
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 0
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 0
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 0
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 0
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 268435456
  • GL_MAX_TEXTURE_COORDS
  • 16
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_TEXTURE_LOD_BIAS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 90
  • GL_MAX_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 8
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 29
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 29
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 0
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 0
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 15
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 4
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 18
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • AMD Radeon HD 7600M Series
  • GL_SHADER_BINARY_FORMATS
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • ATI Technologies Inc.
  • GL_VERSION
  • 4.4.13416 Compatibility Profile Context 15.302
  • OpenGL API
  • AMD Radeon HD 7500M/7600M Series
  • GL_ALIASED_LINE_WIDTH_MAX
  • 128
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 128
  • GL_ALIASED_POINT_SIZE_MAX
  • 8192
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 8192
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 16 24
  • GL_EXTENSIONS
  • GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture3D GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 32
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 1024 262144
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 16 8
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 8
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 8
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 108 32
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 75 90
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 8
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 32768
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 15 16
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 1024 16384
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 256
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 16777215 2147483647
  • GL_MAX_ELEMENTS_VERTICES
  • 2147483647
  • GL_MAX_EVAL_ORDER
  • 40
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 8
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 15
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 4096
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 8192
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 8
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 0
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 127
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 0 8
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 16384
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_IMAGE_SAMPLES
  • 0
  • GL_MAX_IMAGE_UNITS
  • 8
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 10
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 9223372036854775807
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 16777216 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 8
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_SUBROUTINES
  • 4096
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 0
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 0 8
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 0
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 0 8
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 18
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 268435456
  • GL_MAX_TEXTURE_COORDS
  • 16
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16 18
  • GL_MAX_TEXTURE_LOD_BIAS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 75 90
  • GL_MAX_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 8
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 29
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • -1 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 29
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 0
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 0 8
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16 18
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 15
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 4 5
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 18 31
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • AMD Radeon HD 7500M/7600M Series
  • GL_SHADER_BINARY_FORMATS
  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0 8
  • GL_VENDOR
  • ATI Technologies Inc.
  • GL_VERSION
  • 4.2.12422 Compatibility Profile Context 13.152.0.0 4.3.12618 Compatibility Profile Context 13.251.9001.1001 4.4.12874 Compatibility Profile Context 14.100.0.0 4.4.13084 Compatibility Profile Context 14.301.1001.0 4.4.13283 Compatibility Profile Context 14.501.1003.0 4.4.13399 Compatibility Profile Context 0 4.4.13399 Compatibility Profile Context 15.200.1062.1004 4.4.13417 Compatibility Profile Context 0 4.4.13417 Compatibility Profile Context 15.301.1901.0 4.5.13397 Compatibility Profile Context 15.200.1046.0 4.5.13399 Compatibility Profile Context 15.201.1151.0
  • OpenCL API

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